Computer Vision Engineer | Dr. sc. ETH Zürich
I am a computer vision software engineer at NVIDIA, specialized in 3D technologies. Check out a CEO keynote to get an overview of the amazing tech NVIDIA is bringing to life. I particularly enjoy building automated 3D vision pipelines for applications like robotics, autonomous driving, urban modelling, AR/VR or VFX. I mostly work with C++, Python and CUDA. Before joining NVIDIA, I pursued a Ph.D. in the lab of Prof. Luc Van Gool at ETH Zürich, where I worked on 3D computer vision for efficient urban modelling. My research lied on the boundary between 3D computer vision and geometry processing. It involved image segmentation, Structure-from-Motion (SfM), multi-view surface (MVS) reconstruction, point cloud, height map and mesh processing, semantic segmentation and texturing. I had the privilege to work with both airborne and large-scale street-side data. Watch this project video or feel free to visit my research page for details. The results have received broad media coverage.
Before ETH, I worked on several other computer vision as well as hardware development projects at the Hungarian Academy of Sciences and held courses in embedded systems engineering at Budapest Univ. of Technology and Economics. I earned my M.Sc. degree in Electrical Engineering with a focus on embedded systems and designed and built several microcontroller-based hardware modules in the past.